_opfer     = _this select 0;_killer    = _this select 1;_art       = _this select 2;if ((_art == "unit") or (_art == "crew")) then {					ENY_EnemyUnitsKilled = ENY_EnemyUnitsKilled + 1;			sleep 3;					removeAllWeapons _opfer;		sleep ENY_DeleteBodyTime;						_opfer removeAllEventHandlers "killed";						hideBody _opfer;};if (_art == "vehicle") then {					ENY_EnemyVehiclesKilled = ENY_EnemyVehiclesKilled + 1;		sleep ENY_DeleteVclTime;														_opfer removeAllEventHandlers "killed";															deletevehicle _opfer;};